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NPC Generator

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Advanced [show]


Naill Nailo, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears white trousers with yellow and green striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. His top hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments

History: He was born in a small desert village. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Armorer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Naill Nailo, Male Elf Ranger 7
Medium (5'4") Elf, True Neutral (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 5000 sp. Hematite (13 gp). Lapis lazuli (13 gp). Aquamarine (1000 gp). Red spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a tan shirt with thin yellow vertical stripes and violet pants, he is not a threatening figure. He has styled his silver hair well, parting it to the right. His face is scarred and worn.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is afraid of women and trembles around them

History: Born in the west to a Interpreter, Bertram learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Persistence. Flaws: Ugly, Terse, Shy. Bonds: Job. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Bertram Strongbones, Male Halfling Monk 3
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 10 (+0)15 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Terran, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Odo Marley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and likes to wear ponchos typically of a light blue in addition to tight pants. His red hair is cut short. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with a lost civilization.

History: Odo was born with his father's beautiful face. In his 11th year, his parents were killed by a brigands raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to protect his home

Ideals: Justice. Bonds: Adventurer, Attractive, Enemies, Guardian. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Odo Marley, Male Human Adept 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 11 (+0)16 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Fivin Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. His head has been shaved. His eyes are brown and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a necromancer, Fivin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Flaws: Ugly, Emotional. Bonds: Job, Mentor, Criminal record, Military. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Fivin Netyoive, Male Half-Elf Rogue 8
Medium (5'11") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +6

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thoradin Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Joker, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Thoradin Caebrek, Male Dwarf Ranger 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 9
Hit Points 88 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Stealth +3, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 400 pp.


Social Check DCs

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