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Advanced [show]


Fallond Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a robe, a symbol of luck around his neck, and a shortspear on his belt. His blonde hair is knotted and matted. His half smiles and amber eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Fallond was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Crown-heir.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and sabotage a competitor

Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Enemies, Job. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Fallond Dankil, Male Dwarf Bard 7
Medium (4'1") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a red coat. He wears a colorful flower in his chestnut hair. His eyes are gray and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the west, but his parents moved at a very young age to the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant, Criminal record. Occupation: Junk Dealer

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Sutton, Male Human Fighter 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 16 (+3)10 (+0)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. 1 Breastplate.


Social Check DCs


Tricking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His orange fur has been sun bleached extensively. His eyes, though not visible through his cowl, are yellow.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.

History: He was born in a small plains village. His father was a soldier and died while he was still young. Tricking was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well.

Ideals: Professionalism, Gifted. Bonds: Attractive, Nature, Military. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Tricking Wind, Male Tabaxi Cleric 1
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 10 (+0)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Hematite (4 gp). 2 Antitoxin.


Social Check DCs


Immeral Holimion, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man is dressed in an above average manner. He has done his best to style his golden hair to look like a famous performer. His amber eyes peer out from beneath his feathered violet hat.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Immeral was born in the west. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Miner. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Gifted, Persistence. Bonds: Attractive, Poor, Job. Occupation: Miner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Immeral Holimion, Male Elf Commoner 13
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 46 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Deception +5, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Auran, Giant
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Harrington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is typically in his Shipwright uniform. He has a long silver beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a shipwright and was forced into it by his family

Ideals: Opinionated. Bonds: Job, Family, Slave, In love. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

John Harrington, Male Human Wizard 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)14 (+2) 17 (+3)11 (+0)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 sp.


Social Check DCs

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