Rivaan Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. His crest, while still mostly copper, has prominent grey streaks. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Rivaan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Rivaan was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Barber job and began his own company from there.
Motivation: Wants to work out more often; and balancing his hectic life and new barber responsibilities is difficult
Ideals: Athletic. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Job. Occupation: Barber
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 6)
Armor Class 9
Hit Points 28 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 200 gp. Blue star sapphire (400 gp). Deep blue spinel (500 gp). Alexandrite (500 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item.
Hamil Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He wears a broad hat to hide his balding. His amber eyes are slightly larger than normal.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a pair of adventurers, Hamil grew up listening to his mother's many stories. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Family, Adventurer. Occupation: Bather
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp.
Vondal Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His golden hair is unkempt and raggedy. He has blue eyes.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Fisher in town.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has achieved small success as a Fisher.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Gnome, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Theobald Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears his silver hair down. He has amber eyes and a black hat with a tan feather.
Personality: He is irascible and easily irritated. He is frequently practicing swordplay.
History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army; and he wants to get laid
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Poor. Occupation: Cartwright
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 200 gp.
Three Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing colorful clothing, dressed as a Barber. His fur, while still mostly brown, has prominent grey streaks. His eyes are a pleasant hazel.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His childhood dream was to be a Butcher, but he was a colossal failure. He ran away from his former home and has been making his living as a Barber for the past few years.
Motivation: Someone believes him a fraud; and he is unsatisfied with his job
Flaws: Impulsive. Bonds: Attractive, Adventurer, Religious, Job, Enemies. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
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Their contribution stands as a beacon of hope for all adventurers!
