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Advanced [show]


Sun Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. He wears his cinnamon fur up. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Bonds: Attractive, Nature, Immigrant. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Sun Running, Male Tabaxi Barbarian 5
Medium (5'10") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 14 (+2)16 (+3)
Skills Arcana +2, Stealth +6
Senses Passive Perception 12
Languages
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. Freshwater pearl (14 gp). Hematite (14 gp). Moonstone (20 gp). Star rose quartz (20 gp).


Social Check DCs


Fargrim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this eastern man is wearing a perfectly clean shirt and pair of pants. His hair is always cut to a buzz. His eyes are likewise gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and to reunite with his old friends

Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Fargrim Holderhek, Male Dwarf Fighter 10
Medium (4'4") Dwarf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 97 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)15 (+2) 10 (+0)15 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 13000 sp.


Social Check DCs


Arnold Bentley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. This violet eyed southerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and he is a bit of a kleptomaniac

Ideals: Disciplined, Fighting, Impeccable. Flaws: Ugly, Fearful. Bonds: Criminal record. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Arnold Bentley, Male Human Monk 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)16 (+3) 11 (+0)9 (-1)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear black clothing when he does not wear armor. His green crest is singed and shortened. His gold eyes peer out from beneath his wide-brimmed black hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born several months after his mother was called into army service. His parents enrolled him in a Expert school at a young age so that he could practice his arcane talents. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Zedaar Baharoosh, Male Dragonborn Expert 8
Medium (6'7") Dragonborn, True Neutral (CR 8)
Armor Class 11
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolen Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 4'9". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a bow. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes and a black hat with a tan feather.

Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rolen is combative with any and all who dare try his patience in the slightest.

History: Born in the south to a Masseuse, Rolen learned a great deal about his father's area of expertise. A gifted student he started as a Layabout, but he got bored and became a Masseuse. He has taken up work as a Masseuse and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He would like to get married and retire; and to be a layabout again

Ideals: Justice. Flaws: PTSD. Bonds: Has a crush, Job. Occupation: Masseuse

Voice: Speaks fast with a slight lisp

Attributes [hide]

Rolen Nailo, Male Half-Elf Warrior 1
Medium (4'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)13 (+1) 18 (+4)10 (+0)
Skills Deception +2, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 400 sp.


Social Check DCs

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