Aerdeth Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His blonde hair is lengthy. His eyes are gray.
Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Locksmith business at a young age. His first spouse was a Marshal, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Sabotage a competitor.
Flaws: Ugly, Hedonist, Impulsive. Bonds: Job, Family. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 110 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Halfling
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
Possessions: 1000 gp. 1 Medium magic item.
Bertram TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His long red hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Body Guard business at a young age. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He's also a talented Priest, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Ideals: Athletic. Bonds: Attractive, Military, Job. Occupation: Body Guard
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 75 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Giant, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1200 gp. Moss agate (11 gp). Black pearl (300 gp). Freshwater pearl (11 gp). Pink pearl (60 gp). Emerald (900 gp). Banded agate (11 gp). Alexandrite (300 gp).
Nithther Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His crest is cut close to his head. His half smiles and gold eyes are beguiling and draw you in.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Nithther was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Nithther's father didn't care for him much, and the feeling was mutual. He was granted arcane powers by his dying sister.
Motivation: To be a Bounty Hunter again; and he's repulsed by the pc
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Bather
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 13)
Armor Class 12
Hit Points 60 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 1000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Gold and topaz bottle stopper cork (1500 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Gold and topaz bottle stopper cork (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Carved bone or ivory statuette (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Edge On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His fur is cut close to his head. His ears are large.
Personality: Edge is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Ugly, Lazy. Bonds: Poor, Immigrant, Mentor. Occupation: Doctor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 51 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: Just what you see.
Ahrim Light, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep white leather and dull red iron scale mail. His blue hair is kept up in a ponytail inside a wide-brimmed hat. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Criminal record, Slave. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Backpack.
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