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Advanced [show]


Ozyman Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple white robe with grey stripes complete with hood. His blonde hair is thinning but still full. He has a tattooed face.

Personality: He likes to make people angry or surprised. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a pair of adventurers, Ozyman grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Ozyman never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Marry his sister to traveling adventurers; and obtaining odd cultural halfling artifacts is his passion

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, In love, Family. Occupation: Bookbinder

Voice: Soft and melodious

Attributes [hide]

Ozyman Jamjar, Male Halfling Adept 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 47 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)17 (+3) 14 (+2)14 (+2)
Skills Stealth +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnome, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 400 gp.


Social Check DCs


Korfel Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his white hair to look like a famous performer. He has a dull look in his brown eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Korfel grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Impeccable. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Korfel Othronus, Male Elf Fighter 2
Medium (4'8") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Kent, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. His hair is brown and curly. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.

History: He was raised in a island tribe. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.

Motivation: To prove his worth to the world; and his relatives are trying to arrange a marriage

Ideals: Optimist, Pacifist. Flaws: Impulsive. Bonds: Nature, Family. Occupation: Banker

Voice: Low and grunting

Attributes [hide]

Ernest Kent, Male Human Expert 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 11 (+0)17 (+3)
Skills Medicine +3, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1000 gp. Amber (110 gp). Black pearl (800 gp). Jade (110 gp).


Social Check DCs


Cloak Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is well dressed, constantly wearing a brown suit, green shirt, and black tie. Beneath his clothing is a huge mess of scar tissue. He has wavy yellow fur. His hazel eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Cloak is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Cloak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: Regain custody of his son; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Family, Poor. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Cloak Wing, Male Tabaxi Cleric 6
Medium (5'9") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)19 (+4) 15 (+2)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Celestial, Orc, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 1000 sp. Obsidian (10 gp). Banded agate (10 gp). Black opal (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: 3'3" and muscular, this northern man has a large violet mantle and cape that has been intricately interwoven into his grey robe. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Cartwright, Joser learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Justice, Philantrophist. Flaws: Racist. Bonds: Job. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Joser Whispermouse, Male Halfling Fighter 3
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs

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