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Sark Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears black trousers with pastel and blue striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. His brown hair is singed and shortened. This green eyed northerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Passionate, Entrepeneur. Flaws: Ugly, Disease. Bonds: Family. Occupation: Dilettante

Voice: Low and grunting

Attributes [hide]

Sark Harper, Male Half-Orc Monk 4
Medium (5'2") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)10 (+0) 16 (+3)8 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Deep blue spinel (500 gp).


Social Check DCs


Roge Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a yellow cloak and cross-gartered tan stockings. He wears a top hat to hide his balding. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roge is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Roge grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roge grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roge. He has recently gotten a pet goose that steals things from people.

Motivation: He has passion for adventuring and risk; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Criminal record, Adventurer. Occupation: Courier

Voice: Farmer accent

Attributes [hide]

Roge Tealeaf, Male Halfling Expert 5
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 28 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)16 (+3) 10 (+0)15 (+2)
Skills Medicine +3, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Orc, Dwarven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Snagog Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many blue ritualistic tattoos. He is wearing a long, tan, dusty cloak. His blonde hair is unkempt and raggedy. His eyes are likewise gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Snagog was left his father's suit of armor and trained in its use and care. He has worked as a Crown-heir like his father before him.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Religious, Military, Job. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

Snagog Melancon, Male Half-Orc Commoner 3
Medium (5'11") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Qualen Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He has the majority of his body covered in plate. His brown hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of southern immigrants he idolized his mother. He moved out west to avoid the crime he committed. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Regain custody of his son; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Bonds: Criminal record, Immigrant, Family. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Qualen Rofferton, Male Gnome Ranger 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 4000 cp. Bloodstone (20 gp). 1 Chain shirt.


Social Check DCs


Trail Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His fur is gray, silky, and of moderate length. His eyes, though not visible through his cowl, are amber.

Personality: Stoic and calm, he prefers to meditate than take action. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trail hails from a village terrorized by goblins. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trail was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: A deep hatred of goblins.

Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Banker

Voice: Strong lisp

Attributes [hide]

Trail Wind, Male Tabaxi Barbarian 9
Medium (6'3") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 72 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4

Possessions: 90000 cp. Moonstone (70 gp). Violet garnet (1200 gp). Black pearl (1200 gp).


Social Check DCs

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