Thorpe Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many grey ritualistic tattoos. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His golden hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: A powerful necromancer made him what he is. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and halfling compassion
Flaws: Racist, Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 900 gp. Emerald (1600 gp). Freshwater pearl (5 gp). Banded agate (5 gp).
Foxilon Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He receives visions of the future at random moments
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Passionate, Gifted, Artistic. Flaws: Ugly. Bonds: Criminal record. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Kairon Despair, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a deerstalker hat to cover his moderate length red hair. His eyes, though not visible through his cowl, are white.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He feeds upon the attention of others.
History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is greedy; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Shy, Mundane. Bonds: Attractive, Rich, Debt. Occupation: Unemployed
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 9)
Armor Class 13
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1700 gp. Violet garnet (300 gp). Pink pearl (140 gp). Tourmaline (140 gp). Violet garnet (300 gp). Black star sapphire (400 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dimble Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a kukri. His white hair is slicked back into a classic pompadour. His eyes are gray and beady.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a habit of throwing himself into exceedingly dangerous situations.
History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dimble took refuge in the old dungeon and found the beat up kukri and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Mentor, Nature. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
Sapply Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is kept up in a ponytail inside a broad hat. He has a dull look in his gray eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.
History: Born in the north his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur, Professionalism. Bonds: Military, Poor, Criminal record. Occupation: Priest
Voice: Hollow voice
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 6)
Armor Class 13
Hit Points 38 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!