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Advanced [show]


Frouse Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. He has a long brown beard with little hanging trinkets. His hazel eyes are passionate and lively.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.

History: When he was but 8 years old his parents immigrated from the east. Frouse liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Jeweler.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Insomniac. Bonds: Poor, Job, Immigrant, Nature. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Frouse Daergel, Male Gnome Adept 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 38 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 20 (+5)8 (-1) 13 (+1)14 (+2)
Skills Deception +4, History +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Randal Thornton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light tan in addition to tight pants. His tied-back hair is auburn. His eyes are blue and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Nature, Adventurer, Has a crush. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Thornton, Male Human Paladin 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)14 (+2) 11 (+0)17 (+3)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 40 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dalgal Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Religious, Poor. Occupation: Bather

Voice: Forgets to breathe while speaking

Attributes [hide]

Dalgal Trueanvil, Male Dwarf Monk 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 14 (+2)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp.


Social Check DCs


Azaki Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. His deerstalker hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Azaki Iranapha, Male Elf Expert 8
Medium (4'11") Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 50 pp.


Social Check DCs


Bertram Ryley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a large red jacket. He keeps his silver hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: His mother raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Insane, PTSD. Bonds: Poor, Nature. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Bertram Ryley, Male Human Adept 6
Medium (5'8") Human, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Nature +5, Survival +6
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 8000 sp.


Social Check DCs

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