Aldous Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long chestnut hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and he has money and likes to spend it
Ideals: Entrepeneur, Joker. Flaws: Ugly, Addict, Disease. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 600 sp.
Umpen Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. His amber unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Athletic, Optimist, Impeccable. Flaws: Disease. Bonds: Military. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 7)
Armor Class 14
Hit Points 37 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 9000 sp. Silver comb with moonstones (600 gp). A delicate brass dragon egg (10 gp).
Ozyman Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a grey coat over a white low-cut shirt, and a feathered hat upon his head. He has a very tight haircut. He wears a mask on his face.
Personality: Stoic and calm, he prefers to meditate than take action. He can't help but pocket interesting objects he comes across
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. Ozyman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ozyman decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Rich, Adventurer. Occupation: Sailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1 Masterwork Common Melee.
Tree Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears a grey small hat and grey clothes. His gray fur is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is skeptical of what others tell him and is slow to trust.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg
Flaws: Shy. Bonds: Immigrant, Job, In love. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Soveliss Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a pastel tunic with tan highlights, and long black pants that bunch up around his shoes. His hair is cut close to his head. His gray eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the north to a Dyer, Soveliss learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern
Flaws: Mundane. Bonds: Attractive, Job, Rich, Enemies. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 79 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Auran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1100 gp. Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item.
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