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Naill Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. His eyes are likewise green. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Philantrophist. Flaws: Shy, Disease. Bonds: Rich, Attractive. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Naill Xistsrith, Male Elf Expert 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Harvest Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long red fur kept up in a rat tail. His copper eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Harvest was born the youngest of three triplets. His first spouse was a Tanner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a crush on the local Tanner; and find a way to reverse the transformation of his sister

Flaws: Shy, Fearful, Antagonistic. Bonds: Family, Has a crush. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Harvest Prim Posies, Male Tabaxi Bard 10
Medium (5'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 64 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 12 (+1)16 (+3)
Skills Stealth +5, Survival +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1100 gp. Fire opal (1000 gp). Moss agate (5 gp). Peridot (60 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Fallond Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears red painted combat armor at almost all times. He has a hunchback. He wears his hair in dreadlocks. He has a dull look in his amber eyes.

Personality: He can speak with the recently deceased. He also hits on women, regardless of circumstances.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Immigrant. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Fallond Loderr, Male Dwarf Adept 6
Medium (4'5") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)13 (+1) 14 (+2)7 (-2)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 800 gp. Eye agate (11 gp). Jasper (50 gp).


Social Check DCs


Sweet On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. He keeps his gray fur in a flapper bob. His eyes are likewise copper. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Sweet On the Water, Male Tabaxi Expert 4
Medium (6'0") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Rose (60 gp). Rich purple corundum (1000 gp). Chalcedony (60 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Aramil Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a yellow shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He sports a flattop hair cut. His hazel unseeing eyes seem to look past you.

Personality: Aramil hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Aramil grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. During his travels, Aramil and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aramil discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aramil fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Aramil Ariessus, Male Elf Wizard 5
Medium (4'7") Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)17 (+3) 15 (+2)10 (+0)
Skills Investigation +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Auran, Orc, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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