Gunter Shipley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His right hand appears badly burned and disfigured. His blonde hair is smooth and relatively long. His fierce amber eyes like to dwell on things.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of a Mayor, who enjoyed hunting, Gunter was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Sensitive, Impulsive. Bonds: Nature, Religious. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 sp.
Hunter Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally shirtless and showing off his tattooed chest. His long black hair is drawn into a two foot long braid. His eyes are violet and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants his loneliness to end; and his relatives are trying to arrange a marriage
Flaws: Emotional. Bonds: Criminal record, Nature, Family, Has a crush. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 87 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Druidic, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 2300 gp. Bloodstone (60 gp).
Marbas Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, white, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His dark red hair is lengthy. He has gold eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He uses divination through singing.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Marbas managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Fighting, Gifted. Bonds: Slave, Rich, Criminal record, Family. Occupation: Unemployed
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 60 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Goblin
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 1100 gp. Hematite (6 gp). Alexandrite (300 gp). Lapis lazuli (6 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item.
Sethrekar Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown tunic with black highlights, and long brown pants that bunch up around his shoes. He wears a deerstalker hat to cover his moderate length green crest. His gold unseeing eyes seem to look past you.
Personality: He never swears and excessively uses polite adverbs when speaking. Further he is a bit of a stoner and is frequently out of it.
History: Sethrekar was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered singing. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Optimist, Artistic. Flaws: Ugly, Disease, Addict. Bonds: Family. Occupation: Animal Trainer
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1700 gp. Red spinel (80 gp). Freshwater pearl (14 gp). Hematite (14 gp). Jacinth (3000 gp). Blue diamond (3000 gp). Freshwater pearl (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mûg Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a blue costume with the symbols of the four houses of cards on his torso. He keeps his brown hair in a flapper bob. He has several tiny emerald earrings on each ear.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Mûg was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Racist. Bonds: Rich, Mentor, Enemies. Occupation: Weaver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: Citrine (80 gp). Blue sapphire (1500 gp). Sardonyx (80 gp). Emerald (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
