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NPC Generator

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Advanced [show]


Olrok Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has styled his golden hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gifted from a young age, Olrok studied abroad. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Family. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Olrok Marlowe, Male Half-Orc Adept 2
Medium (6'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp.


Social Check DCs


Gormogord Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a dagger on it. He has done his best to style his chestnut hair to look like a famous performer. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the east. He was an apprentice working in his mother's forge. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Bounty Hunter again; and expand his business

Ideals: Optimist. Flaws: Addict. Bonds: Job, Poor. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Gormogord Stoutman, Male Halfling Monk 16
Small (3'4") Halfling, Neutral Good (CR 16)
Armor Class 13
Hit Points 68 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 16 (+3)9 (-1)
Skills History +5, Insight +8
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2

Possessions: 1100 pp. Blue quartz (11 gp). Hematite (11 gp). Tiger eye turquoise (11 gp). Fire opal (1600 gp). Alexandrite (1300 gp). Violet garnet (1300 gp). Tiger eye turquoise (11 gp). Azurite (11 gp). Red-brown spinel (120 gp). Tiger eye turquoise (11 gp). Red garnet (120 gp). Moonstone (30 gp). Tourmaline (120 gp). Eye agate (11 gp). Deep green spinel (120 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His small hat is riddled with cuts and holes. His eyes are amber and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his sister before him, after school he went straight into learning to become a Barber. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Athletic. Flaws: Ugly, Cynical. Bonds: Job. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Art In the Wind, Male Tabaxi Aristocrat 10
Medium (5'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'3" southern man, he wears dark leathers with embroidery. His long cinnamon fur is drawn into a two foot long braid. His copper eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can't help but pocket interesting objects he comes across

History: Flask hails from a village terrorized by brigands. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and retire the richest man in the south

Ideals: Philantrophist, Entrepeneur. Bonds: Criminal record, Enemies, Job. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Flask In the Wind, Male Tabaxi Commoner 9
Medium (5'3") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 31 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 13 (+1)17 (+3)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1000 gp. Moss agate (7 gp). Tourmaline (160 gp). Sard (50 gp). Black pearl (1200 gp). Black star sapphire (1500 gp). Freshwater pearl (7 gp).


Social Check DCs


Gerbo Turen, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long brown hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.

History: The child of eastern immigrants he idolized his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: He's looking for his big break; and sabotage a competitor

Bonds: Rich, Attractive, Job, Adventurer, Immigrant. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Gerbo Turen, Male Gnome Cleric 9
Small (3'5") Gnome, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 50 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: Blue sapphire (1000 gp). Amber (120 gp). Tourmaline (120 gp). Black pearl (800 gp). Silver pearl (120 gp).


Social Check DCs

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