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NPC Generator

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Advanced [show]


Zephan Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is red, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of northern immigrants he idolized his father. Through the years after Zephan was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Zephan's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Zephan Temerity, Male Tiefling Expert 8
Medium (5'2") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 56 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Drifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white fur is kept up in a ponytail inside a broad hat. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Drifting took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly. Bonds: Rich, Family, Religious, Nature. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Drifting Candle, Male Tabaxi Cleric 9
Medium (5'6") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 77 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 16 (+3)16 (+3)
Skills History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pushkrimp Cotton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He has a large black mantle and cape that has been intricately interwoven into his blue robe. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Scribe who has hired him part-time. He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants a kiss.

Flaws: Shy. Bonds: Slave, Has a crush, Immigrant, Nature. Occupation: Scribe

Voice: Farmer accent

Attributes [hide]

Pushkrimp Cotton, Male Half-Orc Wizard 5
Medium (6'0") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 90 pp. White opal (700 gp). Red garnet (60 gp). Freshwater pearl (14 gp). 1 Breastplate. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Fonkin Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His small hat is riddled with cuts and holes. His brown eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful brothel owner made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Religious, Mentor, Criminal record. Occupation: Beggar

Voice: Soft and melodious

Attributes [hide]

Fonkin Pilwicken, Male Gnome Druid 14
Small (3'6") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 78 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)15 (+2) 17 (+3)12 (+1)
Skills Animal Handling +8, Nature +7
Senses Passive Perception 13
Languages Common, Gnome, Elven, Ignan
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665544332

Possessions: 6000 gp. Rich purple corundum (1500 gp). Rich purple corundum (1500 gp). Eye agate (6 gp). Coral (150 gp). Obsidian (6 gp). 1 Medium magic item.


Social Check DCs


Delebean Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light blue in addition to tight pants. He is an epitome of beauty. His auburn hair and beard is wavy and long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by orcs. Delebean was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: His religion dominates his actions; and revenge

Ideals: Athletic. Flaws: Addict, Shy. Bonds: Attractive, Religious, Enemies. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Delebean Rofferton, Male Gnome Adept 10
Small (3'8") Gnome, Lawful Good (CR 10)
Armor Class 13
Hit Points 34 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Deception +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Sylvan, Draconic, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 250 pp. Onyx (60 gp). Jet (110 gp). Obsidian (12 gp). Deep blue spinel (1500 gp). Freshwater pearl (12 gp). Alexandrite (1500 gp). Sard (60 gp). Hematite (12 gp).


Social Check DCs

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