Zaffrab Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in a clean blue cloak covering his clean studded leather. He is an epitome of beauty. With a patchy silver beard and wild silver hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He never wears the same outfit twice, unless he absolutely has to.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Zaffrab took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Zaffrab and his spouse have recently divorced.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Artistic, Gifted. Flaws: Depressed, Antagonistic. Bonds: Attractive. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 50 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 36000 sp. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.
Krimp Radcliffe, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is well dressed, constantly wearing a blue suit, grey shirt, and violet tie. His clothes are grease stained in places. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He is harsh and unforgiving.
History: He was raised in a desert tribe. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Fletcher
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 9000 cp. 1 Masterwork Common Melee.
Anselm Heiser, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a very tight haircut. This green eyed northerner is not easily forgotten.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Anselm was born the youngest of three triplets. A gifted student he started as a Bellfounder, but he got bored and became a Server. He became a Server soon after.
Motivation: A deep hatred of illithids.
Ideals: Joker. Bonds: Enemies, Family, Job. Occupation: Server
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 41 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 20000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Fire opal pendant on a fine gold chain (2100 gp).
Guy Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his golden hair. He has several tiny aquamarine earrings on each ear.
Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Half-Elves. He misses his home and complains about the freezing weather, even in summer.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, PTSD. Bonds: Attractive, Rich, Immigrant. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Gnoll, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +2
Possessions: 700 gp. Emerald (700 gp). 1 Minor magic item. 1 Minor magic item.
Morkral Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by sweets. He has black hair. His fierce blue eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is afraid of women and trembles around them
History: Morkral was raised in a hard working conservative environment. In his 15th year, his parents were killed by a orcs raid, leaving Morkral alone in the world. After a stint in an orphanage, he was adopted. He became a Banker soon after.
Motivation: He wants revenge against orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job, Enemies. Occupation: Banker
Voice: Irish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
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