Gerbo Welber, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'5" has a big stupid grin on his face most of the time. He wears a black coat over a violet low-cut shirt, and a Stetson hat upon his head. His hair is silver and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His parents moved while he was still in utero so he is the first generation to be born here. Gerbo was born on a far northern island where he grew up under the tutelage of his mother, an expert Bookbinder. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To pay off his debts; and he has passion for adventuring and risk
Ideals: Joker, Gifted. Bonds: Immigrant, Adventurer, Debt. Occupation: Bookbinder
Voice: Old thin voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Halfling, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 24000 sp.
Bundrigo Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many green ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair, when down, is lengthy. His hazel eyes peer out from beneath his Stetson blue hat.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Criminal record, Military. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 90 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Terran, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 3100 gp. Black pearl (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Langston, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a fine chain shirt which he covers with red colored cloaks and clothing. His red hair is heavily combed to the left. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.
History: A powerful necromancer made him what he is. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Mentor, Immigrant. Occupation: Architect
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: Just what you see.
Sammal Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His chestnut hair is thinning but still full. His black eyes peer out from beneath his top blue hat.
Personality: He is irascible and easily irritated. Around other people he will do his best to conceal his emotions and appear jolly.
History: Sammal was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has worked as a Shepherd like his father before him.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive, Job. Occupation: Shepherd
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 10)
Armor Class 10
Hit Points 92 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 2400 gp. 1 Minor magic item.
Oblar Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is typically in his Tanner uniform. His hair is short and auburn. He is baby faced.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born into a rich family. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has set out to sabotage the competition.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Justice, Entrepeneur. Bonds: Job, Family, Rich. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
