Naal Holimion, Male Elf [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor. He carries with him a set of monstrous two handed axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is scarred and worn.
Personality: He never swears and excessively uses polite adverbs when speaking. He plays an instrument quite well.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Fighting, Optimist, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Gardener
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 1 Masterwork Common Melee.
Guy Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a fancy pastel suit. His hair is always cut to a buzz. His eyes are likewise amber. His teeth are white and perfect.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his mother was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Greedy. Bonds: Attractive, Family, Adventurer, Military, Criminal record. Occupation: Roofer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). 1 Minor magic item. 1 Minor magic item.
Guy Walcott, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of the four houses of cards around his neck, and a rapier on his belt. With a patchy red beard and wild red hair. His amber eyes are passionate and lively.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 70 gp.
Rimple Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Actor uniform. He wears his hair in dreadlocks. His violet eyes are slightly larger than normal.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with a lost civilization.
History: He was born in a small plains village. Rimple was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rimple decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Actor.
Motivation: To reunite with his old friends; and he is a bit of a kleptomaniac
Ideals: Athletic. Bonds: Job, Adventurer, Nature, Criminal record. Occupation: Actor
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 10)
Armor Class 15
Hit Points 47 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Celestial, Ignan
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1700 gp. Rhodochrosite (4 gp). Eye agate (4 gp). Malachite (4 gp). Lapis lazuli (4 gp). Aquamarine (900 gp). 1 Minor magic item.
Two Llamas Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His amber eyes are passionate and lively.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Two Llamas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and marry his sister to traveling adventurers
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Adventurer, Poor, Family. Occupation: Bather
Voice: Boston accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
Possessions: 600 sp. Tourmaline (70 gp).
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