Olrok Law, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown wide-brimmed hat and brown clothes. He has no hair. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Olrok was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Ugly, Shy. Bonds: Immigrant, Poor, Adventurer. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: Just what you see.
Dynamic Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His white fur has been sun bleached extensively. He has several tiny topaz earrings on each ear.
Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Dynamic was left his father's suit of armor and trained in its use and care. He has dedicated himself to building a better kind of golem.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Addict. Bonds: Attractive, Rich, Adventurer, Military. Occupation: Soapmaker
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 13)
Armor Class 13
Hit Points 73 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Draconic
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4
Possessions: 1000 gp. Moss agate (6 gp). Hematite (6 gp). Obsidian (6 gp). Peridot (30 gp). Lapis lazuli (6 gp). Deep green spinel (50 gp).
Beiro Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This southern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. He has a small bristly mustache and wavy chestnut hair. His violet eyes dart from person to person.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Beiro was born on a far southern island where he grew up under the tutelage of his mother, an expert Jeweler. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Poor, Immigrant, Slave. Occupation: Jeweler
Voice: French accent
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Carved bone or ivory statuette (100 gp).
Peren Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A 5'2" western man, he wears a simple red robe with tan stripes complete with hood. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He is skeptical of what others tell him and is slow to trust.
History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and to unite with his sister
Flaws: Ugly, Racist, Shy. Bonds: Nature, Family. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 24000 sp.
Shifting Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His yellow fur is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has worked as a Fletcher like his father before him.
Motivation: Further expansion of business.
Flaws: Shy, Racist. Bonds: Poor, Attractive, Job, Military. Occupation: Fletcher
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 50 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
