Kerkad Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a brown coat over a green low-cut shirt, and a deerstalker hat upon his head. His gold crest is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a pair of adventurers, Kerkad grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants to get laid; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Disease, Hedonist. Bonds: Adventurer, Has a crush. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 10)
Armor Class 12
Hit Points 69 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Infernal, Auran
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 2300 gp. Peridot (40 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zepar Light, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown cloak and cross-gartered black stockings. His purple hair is long and unkept. His thin eyebrows rest above his beady red eyes.
Personality: His tongue was cut out and he uses sign language. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Zepar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Cursed with unlife at a very young age, Zepar has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Ugly, Disease. Bonds: Has a crush, Poor, Adventurer. Occupation: Healer
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Red-brown spinel (40 gp).
Gilbert Colton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Gilbert studied abroad. Brilliant and gifted he never wanted to apply himself. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Athletic, Fighting, Gifted. Flaws: Insomniac. Bonds: Poor. Occupation: Barber
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp. Red-brown spinel (120 gp).
Balam Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: Overbrimming with self-confidence, Balam isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Shipwright mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Mercenary
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Eberk Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his brown hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Eberk was raised in a hard working conservative environment. Through the years after Eberk was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Eberk's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Armorer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 122 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 19 (+4) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 900 gp. An abacus with copper, silver and gold markers (150 gp). An abacus with copper, silver and gold markers (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
