Left-Handed Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a moderate pudge and is not very fit. His black fur, when down, is lengthy. He has green eyes and a grey hat with a tan feather.
Personality: He exudes charisma. He is a tour de force of persuasion. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the west his family was never financially stable. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He has drifted from career to career and currently works as a Sculptor.
Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg
Ideals: Logical, Optimist. Bonds: Attractive, Poor, Job. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 2000 sp. 1 Darkwood Shield.
Gennal Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a long, green, dusty cloak. His hair is cut close to his head. His thin eyebrows rest above his beady blue eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: A rival would like him out of the picture; and money/treasure
Flaws: Ugly, Mundane. Bonds: Slave, Rich, Guardian, Criminal record. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Aquan, Draconic, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2600 sp.
Nordak Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His moppish golden hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nordak is combative with any and all who dare try his patience in the slightest.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Justice, Gifted, Persistence. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Fisher
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Akmen Skill, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His brown hair is lengthy and is close to two feet long. His half smiles and black eyes are beguiling and draw you in.
Personality: Akmen wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. Akmen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and money/treasure
Ideals: Disciplined. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 300 gp. Zircon (80 gp). Freshwater pearl (11 gp). Violet garnet (1500 gp).
Anselm Moreno, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue costume with the symbols of the four houses of cards on his torso. His silver hair and beard is wavy and long. His fierce green eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Anselm hails from a village terrorized by orcs. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Flaws: Shy. Bonds: Immigrant, Enemies, Rich. Occupation: Performer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
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