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Advanced [show]


Nirgel Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly purple, has prominent grey streaks. He has gleaming, smiling white eyes.

Personality: Nirgel is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Nirgel has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle

Flaws: Depressed, Racist, Disease. Bonds: Slave. Occupation: Laborer

Voice: Eastern European accent

Attributes [hide]

Nirgel Mockery, Male Tiefling Commoner 8
Medium (6'2") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 16 (+3)17 (+3)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp.


Social Check DCs


Nordak Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in white turtlenecks beneath a violet coat with blue slacks. He wears a feathered hat to cover his moderate length brown hair. His blue eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A true patriot, Nordak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer, Rich. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Nordak Fallack, Male Dwarf Commoner 12
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 78 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)12 (+1) 12 (+1)7 (-2)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: Solid gold idol (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (1300 gp). Fire opal pendant on a fine gold chain (1300 gp). 1 Minor magic item.


Social Check DCs


Hupe Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He has done his best to style his red hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Hupe abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Adventurer, Job. Occupation: Bellfounder

Voice: Squeaky

Attributes [hide]

Hupe Brushgather, Male Halfling Wizard 4
Small (3'3") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 600 gp.


Social Check DCs


Quick Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears rags and sports a simple walking cane. He has styled his black fur well, parting it to the right. He has gleaming, smiling blue eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Quick was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Barber.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Bonds: Poor, Religious, Job. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Quick Of Clay, Male Tabaxi Fighter 5
Medium (6'5") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 9 (-1)13 (+1)
Skills Insight +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Terran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Golm Eastoft, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'1". He wears tan painted combat armor at almost all times, and his gloved hand is found clutching a nunchaku. He has brown hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Golm grew up listening to his father's many stories. He found a children's book about a Half-Orc Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Insane, Antagonistic. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Golm Eastoft, Male Half-Orc Ranger 4
Medium (5'1") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. Silver pearl (50 gp). Moss agate (4 gp).


Social Check DCs

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