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NPC Generator

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Advanced [show]


Oskar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple black line shooting up and back down. He is physically well-built. His brown hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Oskar Aranore, Male Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)16 (+3) 12 (+1)16 (+3)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Draconic, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1100 sp. Coral (120 gp). Deep green spinel (120 gp). Red-brown spinel (120 gp).


Social Check DCs


River Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red fur is kept up in a ponytail inside a broad hat. His face is scarred and worn.

Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.

History: He got into the Healer business at a young age. A gifted student he started as a Unemployed, but he got bored and became a Healer. By chance he met his brother recently and the two have been together since.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Flaws: Ugly, Shy, Greedy. Bonds: Job, Family. Occupation: Healer

Voice: growls and snarls, animalistic

Attributes [hide]

River Of World, Male Tabaxi Wizard 4
Medium (5'10") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 11 (+0)17 (+3)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Salasar Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. He has gold crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.

History: When he was but 4 years old his parents immigrated from the east. Salasar was born on a far eastern island where he grew up under the tutelage of his mother, an expert Glassblower. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep.

Ideals: Professionalism. Flaws: Insomniac, Insane. Bonds: Attractive, Immigrant. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Salasar Lhamboldennish, Male Dragonborn Warlock 14
Medium (6'5") Dragonborn, Neutral Good (CR 14)
Armor Class 13
Hit Points 37 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)9 (-1) 12 (+1)15 (+2)
Skills Nature +4, Sleight of Hand +8
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 4000 gp. An abacus with copper, silver and gold markers (150 gp). An abacus with copper, silver and gold markers (150 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). An abacus with copper, silver and gold markers (150 gp). A necklace of small pink pearls (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Gale In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a faded coat and loose pants complete with small hat. He has moderate length beige fur. He tend to wears goggles to shield his eyes.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Tabaxi people; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Racist. Bonds: Adventurer, Nature. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Gale In the Storm, Male Tabaxi Bard 8
Medium (6'5") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Insight +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 100 pp. Pink pearl (50 gp). Chrysoberyl (50 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bruz Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is greasy and uncared for. This hazel eyed northerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. Bruz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to open a new tavern.

Flaws: Ugly. Bonds: Rich, Job, Adventurer, Has a crush. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Bruz Bentham, Male Half-Orc Paladin 7
Medium (5'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills History +6, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Druidic, Dwarven, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Rhodochrosite (13 gp).


Social Check DCs

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