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NPC Generator

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Advanced [show]


Dustin Tickle, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Stableman. He is bristling with hidden weapons, mostly axes and quarterstaffs. His hair is golden and curly. His hazel eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Dustin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dustin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has decided he is irredeemable.

Ideals: Joker. Flaws: Fearful. Bonds: Job, Criminal record, Rich. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Dustin Tickle, Male Human Warlock 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)18 (+4) 9 (-1)10 (+0)
Skills Insight +1, Religion +6
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Terran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14210000000

Possessions: Just what you see.


Social Check DCs


Watson Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of death on his torso. He carries a battered falchion and tarnished pickaxe as well. His black hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Watson was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Watson fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the west; and he seems to be bored by most things

Ideals: Fighting, Professionalism, Entrepeneur, Persistence. Flaws: Insane. Occupation: Mortician

Voice: Spits and sputters

Attributes [hide]

Watson Brightmoon, Male Halfling Commoner 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)9 (-1) 17 (+3)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. Amethyst (70 gp).


Social Check DCs


Alvyn Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Gnomish culture. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his brother's freedom.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Family, Religious. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Alvyn Bafflestone, Male Gnome Commoner 8
Small (3'5") Gnome, Chaotic Good (CR 8)
Armor Class 13
Hit Points 39 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +5

Possessions: 700 gp. Blue star sapphire (500 gp).


Social Check DCs


Great Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long cinnamon fur kept up in a rat tail. His copper eyes peer out from beneath his Stetson black hat.

Personality: Great wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Great never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Retire the richest man in the south; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Joker, Entrepeneur. Bonds: Military. Occupation: Bounty Hunter

Voice: Hollow voice

Attributes [hide]

Great Of Ebony, Male Tabaxi Bard 5
Medium (6'8") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 100 gp.


Social Check DCs


Ulfgar Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green armored body suit, with a simple white line shooting up and back down. He sports a long auburn beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Hedonist. Bonds: Immigrant, Attractive. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Ulfgar Ungart, Male Dwarf Cleric 10
Medium (4'2") Dwarf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 84 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 8 (-1)11 (+0)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 9000 sp. Sardonyx (50 gp).


Social Check DCs

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