Rurik Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his brown hair down. His violet eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: When he was but 3 years old his parents immigrated from the north. Like his father and his sister before him, after school he went straight into learning to become a Ruler. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is content; and sabotage a competitor
Ideals: Athletic, Opinionated. Flaws: Insane, Mundane. Bonds: Immigrant, Job. Occupation: Ruler
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Morkral Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a brown costume with the symbols of his god on his torso. He wears his chestnut hair up in a very large beehive style do. His hazel eyes peer out from beneath his Stetson brown hat.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.
History: He is a Maurezhi in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and money/treasure
Ideals: Professionalism, Pacifist. Bonds: Adventurer, Job, Rich. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Feldûsh Bradshaw, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is cut short with large spiked bangs in the front. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Feldûsh grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 220 gp.
Duergath Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. His gray eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Unemployed. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Gifted. Bonds: Attractive, Job, Rich. Occupation: Unemployed
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 110 gp.
Erky Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His black hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born several months after his mother was called into army service. Erky was born on a far northern desert where he grew up under the tutelage of his mother, an expert Spy. After a long history of fighting, Erky and his spouse have recently divorced.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic. Bonds: Attractive, Rich, Military, Immigrant. Occupation: Spy
Voice: German accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Abyssal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Pink pearl (60 gp). Amethyst (60 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
