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NPC Generator

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Advanced [show]


Zaffrab Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple tan robe with black stripes complete with hood. He carries with him a set of warhammers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has styled his silver hair well, parting it to the left. His eyes are hazel.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Zaffrab was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Zaffrab's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Justice, Philantrophist, Entrepeneur. Flaws: Antagonistic. Occupation: Seamstress

Voice: Indian accent

Attributes [hide]

Zaffrab Daergel, Male Gnome Druid 3
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 33 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)14 (+2) 16 (+3)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Cockaby Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears brown cloth garments or leather armor. His hair is silver and curly. His gray eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born into a rich family. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Justice. Flaws: Ugly, Depressed, Insane. Bonds: Rich. Occupation: Hunter

Voice: German accent

Attributes [hide]

Cockaby Maekkelferce, Male Gnome Fighter 11
Small (3'6") Gnome, Lawful Good (CR 11)
Armor Class 13
Hit Points 105 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +5

Possessions: 2600 gp. Silver pearl (90 gp). Red spinel (90 gp). Black pearl (1500 gp). Deep blue spinel (1500 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dynamic On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his cinnamon fur well, parting it to the right. His blue eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Fighting, Athletic, Professionalism. Bonds: Rich, Job. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dynamic On the Water, Male Tabaxi Sorcerer 10
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)8 (-1) 13 (+1)10 (+0)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1900 gp.


Social Check DCs


Târz Winchester, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He sports a long red beard, and similarly colored long hair. His violet eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: Born to a Crown-heir, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Ideals: Optimist, Persistence. Bonds: Poor, Adventurer, Job. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Târz Winchester, Male Half-Orc Warlock 11
Medium (6'4") Half-Orc, Lawful Evil (CR 11)
Armor Class 11
Hit Points 50 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 17 (+3)11 (+0)
Skills Insight +7, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 2700 gp. Azurite (15 gp). Deep blue spinel (200 gp). Malachite (15 gp). Red garnet (50 gp). Smoky quartz (80 gp). Violet garnet (200 gp). Moonstone (80 gp). Blue quartz (15 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Dayton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft grey waves gently in the breeze. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a clover on it. His white hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Servant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Wymar Dayton, Male Human Aristocrat 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc, Aquan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 4000 cp.


Social Check DCs

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