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NPC Generator

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Advanced [show]


Gomory Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He sports a long golden beard, and similarly colored long hair. This green eyed northerner is not easily forgotten.

Personality: He is happy with his job as a Shipwright. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Shipwright soon after.

Motivation: Sabotage a competitor; and wants his loneliness to end

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Criminal record, Has a crush. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Gomory Wasanthi, Male Half-Elf Commoner 5
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Athletics +2, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Terran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +5

Possessions: 300 gp.


Social Check DCs


Dazzazn Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a warhammer on his belt. He carries with him a set of warhammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears a broad hat to cover his moderate length rusty crest. His eyes are red and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Dazzazn was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Bonds: Job, Poor, Adventurer. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Dazzazn Tiammanthyllish, Male Dragonborn Cleric 9
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: Hematite (4 gp). Obsidian (4 gp). Violet garnet (1200 gp). Deep blue spinel (1200 gp). Deep blue spinel (1200 gp). Star ruby (1200 gp). Bloodstone (80 gp). Fire opal (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Carlisle, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear pastel pants and tee shirts. With a patchy brown beard and wild brown hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Alex is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Alex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Addict. Bonds: Religious, Military, Nature. Occupation: Miner

Voice: Boston accent

Attributes [hide]

Alex Carlisle, Male Human Fighter 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. Golden pearl (100 gp).


Social Check DCs


Akmen Dare, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'5" southern man, he wears a white vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long black hair kept up in a rat tail. His eyes are silver and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: Akmen was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother.

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Family, Nature. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Akmen Dare, Male Tiefling Adept 12
Medium (5'5") Tiefling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 61 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)19 (+4) 15 (+2)18 (+4)
Skills Performance +8, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Sylvan, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his grey robe and has his glaive always slung over his shoulder. His orange fur is still thick. His green eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Flaws: Antagonistic, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Speaks with lips pursed

Attributes [hide]

Harvest Timber, Male Tabaxi Bard 2
Medium (6'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 390 gp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs

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