Taklinn Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His white hair has been sun bleached extensively. His eyes are hazel.
Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments
History: Taklinn was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. He struck the Map Maker job and began his own company from there.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Athletic, Fighting, Gifted, Persistence. Bonds: Attractive, Job. Occupation: Map Maker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Buckler.
Elaim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. With a patchy brown beard and wild brown hair. His hazel eyes peer out from beneath his broad white hat.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Adventurer, Job, Rich. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Goblin, Ignan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Half-Plate.
Direcris Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His crest is cut close to his head. His eyes are gold and catlike.
Personality: Direcris hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the west, but his parents moved at a very young age to the south. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Spice Merchant again; and he is unsatisfied with his job
Ideals: Artistic, Impeccable. Bonds: Attractive, Immigrant, Job. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 19)
Armor Class 11
Hit Points 32 (19d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +10 / 5d8+4, Ranged +7 / 5d8+1, Grapple +4
Possessions: 22000 gp. Peridot (40 gp). Black pearl (600 gp). Deep blue spinel (600 gp). Chalcedony (40 gp). Red garnet (70 gp). Jasper (40 gp). Aquamarine (600 gp). Violet garnet (600 gp). Onyx (40 gp). Chrysoberyl (70 gp). Deep blue spinel (600 gp). Smoky quartz (40 gp). Black pearl (600 gp). Rose (40 gp). Sardonyx (40 gp). Moonstone (40 gp). Rose (40 gp). Red-brown spinel (70 gp). Alexandrite (600 gp). Jasper (40 gp). Freshwater pearl (7 gp). Golden yellow topaz (600 gp). Amethyst (70 gp). Silver pearl (70 gp). Lapis lazuli (7 gp). Azurite (7 gp). Alexandrite (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Richard Blankley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a green armored body suit, with a simple blue line shooting up and back down, marred by chocolates. His hair is short and blonde. His eyes are a pleasant gray.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with his god.
History: He was born in the north, but his parents moved at a very young age to the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the north, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Healer
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Celestial, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
Thoradin Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a blue feathered hat and blue clothes. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a card on it. His blonde hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is a Slaad in disguise. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His religion dominates his actions; and to share knowledge with the world
Ideals: Impeccable, Justice, Logical. Bonds: Adventurer, Religious. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Chain shirt.
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