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NPC Generator

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Advanced [show]


Arannis Liadon, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, black, dusty cloak. His chestnut hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Mayor business at a young age. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. By chance he met his sister recently and the two have been together since.

Motivation: He has comitted a past crime that haunts him to this day; and to unite with his sister

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Job, Family, Criminal record. Occupation: Mayor

Voice: Eastern European accent

Attributes [hide]

Arannis Liadon, Male Half-Elf Commoner 5
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 800 gp.


Social Check DCs


Bharash Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He very much looks the part of a Architect. He is portly but not overly obese. His black crest, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to have a good time and be beloved; and he has decided he is irredeemable

Ideals: Optimist, Fighting. Flaws: Emotional. Bonds: Job, Criminal record. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Bharash Kimbatuul, Male Dragonborn Monk 6
Medium (6'7") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)18 (+4) 13 (+1)17 (+3)
Skills Medicine +4, Religion +7
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Draconic, Sylvan
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 800 gp.


Social Check DCs


Dondon Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears skinny pants and wears a green and red robe with the hood down. His skin is also unnaturally pale. His head has been shaved. His blue eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Dondon isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He doesn't get along with people that don't share his tastes; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Dondon Goodearth, Male Halfling Ranger 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1000 cp. 3 Alchemist’s fire.


Social Check DCs


Astar Severity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a blue coat over a green low-cut shirt, and a top hat upon his head. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. His brown hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Astar took refuge in the old dungeon and found the beat up whip and armor he uses now. He struck the Dyer job and began his own company from there.

Motivation: Sabotage a competitor; and to be a barrister again

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Astar Severity, Male Tiefling Fighter 10
Medium (6'5") Tiefling, Lawful Good (CR 10)
Armor Class 14
Hit Points 63 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)12 (+1) 12 (+1)17 (+3)
Skills Investigation +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1100 gp. Obsidian (14 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Alberich isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is obsessed with his god.

History: Alberich was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Disease. Bonds: Slave, Religious, Poor, Adventurer. Occupation: Tanner

Voice: French accent

Attributes [hide]

Alberich Frostbeard, Male Dwarf Rogue 7
Medium (4'1") Dwarf, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)10 (+0) 8 (-1)12 (+1)
Skills Athletics +5, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 11000 sp.


Social Check DCs

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