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Advanced [show]


Nadarr Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears baggy tan pantaloons and a black scarf. His whole body is exceptionally muscular. His gold crest is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Nadarr lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and expand his business

Flaws: Fearful. Bonds: Immigrant, Attractive, Job, Family. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nadarr Lhamboldennish, Male Dragonborn Fighter 4
Medium (6'8") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Drifting Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing a long, black, dusty cloak. He is muscular with a powerful set of arms. His cinnamon fur is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born at the edge of vast island. While studying, he fell in love. They married and had a son. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and many brigands want him driven away

Ideals: Impeccable. Flaws: Insane. Bonds: Enemies, Nature, In love, Debt. Occupation: Bowyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drifting Timber, Male Tabaxi Wizard 1
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Coral (160 gp).


Social Check DCs


Burto Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears pastel leather gloves, a pastel jacket, and tight pants. He has a small bristly mustache and wavy golden hair. His eyes are green and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Brewer in town.

History: Born in the east to a Brewer, Burto learned a great deal about his father's area of expertise. He has had some formal singing training, and achieved minor success. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: To end his boredom; and balancing his hectic life and new brewer responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Job. Occupation: Brewer

Voice: Pronounces O like U

Attributes [hide]

Burto Fatrabbit, Male Halfling Monk 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Intimidation +3, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. His head has been shaved. His gray unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born a particularly ugly child, much to the horror of his parents. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Disease, Antagonistic. Bonds: Job, Adventurer. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Wentworth, Male Human Aristocrat 11
Medium (6'1") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)16 (+3) 9 (-1)17 (+3)
Skills Deception +7, Nature +7
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2000 gp. Blue quartz (7 gp). Brown-green garnet (150 gp). Amethyst (150 gp). Citrine (50 gp). Alexandrite (700 gp). Blue sapphire (1000 gp). 1 Minor magic item.


Social Check DCs


Art Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of scythes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has styled his white fur well, parting it to the right. He has a tattooed face.

Personality: This man loves singing and to teach people singing more than just about anything. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Artistic. Bonds: Adventurer, Criminal record, Rich. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Art Buttons, Male Tabaxi Barbarian 2
Medium (6'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 15 (+2)19 (+4)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 cp. Malachite (5 gp). Violet garnet (200 gp). 1 Banded mail.


Social Check DCs

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