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Godfrey Snape, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Fletcher, and he perpetually has his kukri ready. His golden hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with painting.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Athletic, Artistic. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Godfrey Snape, Male Human Ranger 10
Medium (5'11") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 42 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 6000 sp. Chrysoberyl (140 gp). 1 Minor magic item.


Social Check DCs


Jabbie Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. He has no hair. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with his god.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jabbie took refuge in the old dungeon and found the beat up warhammer and armor he uses now. After months of barely getting by, Jabbie managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: A rival would like him out of the picture; and money/treasure

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Religious, Criminal record, Nature. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Jabbie Glittergem, Male Gnome Adept 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Merihim Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes., and sports empty pouches on his belt. His hair is chestnut and curly. His black unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Merihim Entropy, Male Tiefling Warlock 4
Medium (6'7") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 15 (+2)15 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 100 gp. Brown-green garnet (40 gp). Sardonyx (40 gp). Sardonyx (40 gp). 1 Minor magic item.


Social Check DCs


Guy Abram, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Revenge; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Enemies, Adventurer. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Guy Abram, Male Human Paladin 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)9 (-1) 17 (+3)13 (+1)
Skills Arcana +2, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp.


Social Check DCs


Geoffrey Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'11". He is generally well dressed albeit a few years behind the times. His long blonde hair is drawn into a two foot long braid. His violet eyes lackadaisically let the world flow into them.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born in the south to a Seamstress, Geoffrey learned a great deal about his father's area of expertise. Cursed with vampirism at a very young age, Geoffrey has worked very hard to control his curse. He ran away from his former home and has been making his living as a Seamstress for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Enemies, Job. Occupation: Seamstress

Voice: Aggressive tone

Attributes [hide]

Geoffrey Amakiir, Male Half-Elf Expert 3
Medium (4'11") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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