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NPC Generator

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Advanced [show]


Cairn Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His hair, while still mostly white, has prominent grey streaks. This white eyed easterner is not easily forgotten.

Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 3 years old his parents immigrated from the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane. Bonds: Attractive, Military, Immigrant, Criminal record. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Cairn Dischord, Male Tiefling Paladin 8
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 10000 cp.


Social Check DCs


Sweet In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He has styled his cinnamon fur well, parting it to the left. His yellow eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sweet was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sweet fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and to share knowledge with the world

Ideals: Opinionated, Logical, Persistence, Fighting. Flaws: Depressed. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Sweet In the Storm, Male Tabaxi Paladin 2
Medium (5'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 16 (+3)9 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 sp.


Social Check DCs


Vondal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man prefers to wear blue clothing when he does not wear armor. He has styled his white hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vondal took refuge in the large cave and found the beat up nunchaku and armor he uses now. He has never given up on his painting dream.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Athletic, Artistic. Flaws: Addict. Bonds: Nature, Family. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Vondal Torevir, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Mozû Stafford, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear grey clothing when he does not wear armor. He has moderate length golden hair. His eyes are a pleasant amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He used his abilities to trick people and travel the world for free.

Motivation: His religion dominates his actions; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Criminal record, Job, Religious. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Mozû Stafford, Male Half-Orc Fighter 1
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Chalcedony (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Kerkad Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown coat over a green low-cut shirt, and a deerstalker hat upon his head. His white crest is long and unkept. This gold eyed northerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Terse. Bonds: Family, Religious. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Kerkad Tiammanthyllish, Male Dragonborn Expert 11
Medium (6'7") Dragonborn, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 77 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)16 (+3) 11 (+0)9 (-1)
Skills Perception +4, Stealth +6
Senses Passive Perception 16
Languages Common, Orc, Sylvan, Halfling
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 400 pp. Deep blue spinel (1400 gp). Amber (110 gp). 1 Minor magic item.


Social Check DCs

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