Tricking In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His fur is orange, silky, and of moderate length. His blue eyes are slightly larger than normal.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. During his travels, Tricking and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tricking discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tricking fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Military, Adventurer. Occupation: Priest
Voice: Low range voice
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 5000 cp.
Arjhan Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he sports tan clothing, slightly heavier than average wear. His silver crest is unkempt and raggedy. His gold eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and to protect his home
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Map Maker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Breastplate.
Krimmon High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and wants to open a new tavern
Flaws: Hedonist, Ugly. Bonds: Poor, Guardian, Job. Occupation: Sage
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 27 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 1000 pp. Fire opal pendant on a fine gold chain (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Large well-done wool tapestry (300 gp). A delicate brass dragon egg (20 gp). Large well-done wool tapestry (300 gp). 1 Medium magic item.
Jocelyn Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is heavily combed to the right. His skin is flawless and his amber eyes scan people very quickly.
Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the east his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and to settle down with his crush
Bonds: Immigrant, Attractive, Has a crush, Religious, Poor. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Dwarven, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
Possessions: 200 gp.
Naal Rothenel, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears silk and lounges about seductively. He is an epitome of beauty. With bright chestnut hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.
History: He is a Deep Scion in disguise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better kind of golem.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Logical. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Gold and topaz bottle stopper cork (1100 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (100 gp).
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