Naeris Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears baggy tan pantaloons and a black scarf. His whole body is exceptionally muscular. His red hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are violet.
Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.
History: When he was but 8 years old his parents immigrated from the east. He dropped out of school to support his sick mother, and resented it. Due to his spouse's obsession with being a Soapmaker they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.
Motivation: He's looking for his big break; and to unite with his brother
Ideals: Philantrophist, Logical. Bonds: Immigrant, Adventurer, Family. Occupation: Mayor
Voice: Australian accent
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Goblin, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Eye agate (4 gp). Citrine (50 gp). Alexandrite (700 gp).
Dalgal Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'5" and dresses in collared shirts and wears a proper scarf over his head. His brown hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.
History: He was born in the east, but his parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Dalgal's homeland. Dalgal decided to take the middle way and become a bodyguard. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Attractive, Immigrant. Occupation: Mortician
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 120 pp. 1 Half-Plate.
Manfred Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. He sports a flattop hair cut. His eyes are amber and beady.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He would rather hide behind his crafts than deal with other people.
History: He was born several months after his mother was called into army service. He has had some formal singing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To pay off his debts; and he wants nothing more than to rejoin the army
Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Marshal
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
Great Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in a clean grey cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His gray fur has been sun bleached extensively. His copper eyes dart from person to person.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Someone believes him a fraud; and expand his business
Ideals: Logical. Bonds: Attractive, Enemies, Poor, Job. Occupation: Brewer
Voice: Indian accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 40 pp. Moonstone (80 gp).
Salasar Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear green tank tops with tan pants. His copper crest is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is a hateful person. He taunts others and blames them for his problems. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Salasar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Poor, Adventurer. Occupation: Architect
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 15)
Armor Class 13
Hit Points 70 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 17
Languages Common, Draconic, Orc
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 pp. Amethyst (130 gp). Bloodstone (60 gp). Onyx (60 gp). Smoky quartz (60 gp). Violet garnet (200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
