Darrak Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a long black beard, and similarly colored long hair. He has gleaming, smiling amber eyes.
Personality: A skeptical and narcissistic man, Darrak's first love is himself. His second love is also himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Darrak was left his father's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with his old friends; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Justice. Flaws: Secretive. Bonds: Military, Adventurer. Occupation: Tanner
Voice: Low range voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 62 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Auran
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: Deep green spinel (40 gp). Red garnet (40 gp). Blue quartz (4 gp). Amethyst (40 gp). Violet garnet (600 gp). Onyx (80 gp). Sard (80 gp). Chalcedony (80 gp).
Nimble Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He keeps his white fur in a flapper bob. He wears crescent spectacles with a black brim.
Personality: Prone to second guessing himself, he comes off as nervous. Animals are drawn to him, and he is able to talk to them.
History: A powerful slaver made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Stylist. He struck the Stylist job and began his own company from there.
Motivation: Balancing his hectic life and new Stylist responsibilities is difficult; and expand his business
Ideals: Gifted. Flaws: Shy. Bonds: Mentor, Job. Occupation: Stylist
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Kitchur, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He usually wears his yellow robe and has his bastard sword always slung over his shoulder. He keeps his red hair in a flapper bob. This hazel eyed westerner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Mentor. Occupation: Stableman
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 130 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Climber’s kit.
Sethrekar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of his god on his torso. He carries with him a set of whips, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His bronze crest is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to make people angry or surprised. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Sethrekar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Sethrekar's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic, Fearful. Occupation: Stableman
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 12)
Armor Class 12
Hit Points 40 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
Possessions: 1000 gp. Obsidian (13 gp). Chrysoberyl (160 gp). Red garnet (160 gp). Fiery yellow corundum (1000 gp). Chalcedony (50 gp). Peridot (50 gp). Jade (160 gp). Aquamarine (900 gp).
Pirithin Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is lengthy and is close to two feet long. He has several tiny amethyst earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Pirithin took refuge in the ruined castle and found the beat up bow and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He's attracted to the PC; and he has money and likes to spend it
Ideals: Justice. Bonds: Attractive, Rich, Has a crush, Nature. Occupation: Barrister
Voice: Indian accent
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Gold and topaz bottle stopper cork (400 gp).
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