Oriax Random, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple green robe with grey stripes complete with hood. He has a moderate pudge and is not very fit. His red hair is greasy and uncared for. He has several tiny jet earrings on each ear.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Oriax was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: A deep hatred of illithids.
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Enemies, Religious. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Auran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Efferil Aloro, Male Elf [Permalink]
Personal [hide]
Description: 4'11" and lanky with angular features, he is an attractive figure. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his black hair up in a very large beehive style do. He has gray eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To find somewhere to settle down; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive, Criminal record. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 3200 sp. Freshwater pearl (6 gp). Golden yellow topaz (400 gp). Black pearl (400 gp).
Qemuel Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a grey deerstalker hat and grey clothes. His hair, while still mostly silver, has prominent grey streaks. His silver eyes dart around the room hyper actively observing anyone and anything.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Qemuel studied abroad. Cursed with unlife at a very young age, Qemuel has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Family, Adventurer. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Gimble Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear red clothing when he does not wear armor. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is calm most of the time but flees social interaction. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister
Ideals: Opinionated. Flaws: Shy. Bonds: Rich, Guardian, Family. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Sammal Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His dark red hair, when down, is lengthy. His eyes are black and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the east to a Map Maker, Sammal learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sammal took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Map Maker
Voice: German accent
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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