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NPC Generator

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Advanced [show]


Anselm Pinkerton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long red hair kept up in a rat tail. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the north. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the north; and to pay off his debts

Ideals: Entrepeneur. Flaws: Addict. Bonds: Poor, Nature, Immigrant. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Pinkerton, Male Human Fighter 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 12 (+1)9 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Aura Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long black fur kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born on a small isolated farm. He found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Nature, Adventurer. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Aura Of Ale, Male Tabaxi Aristocrat 10
Medium (6'5") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 12 (+1)18 (+4)
Skills Intimidation +8, Survival +5
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 60 pp. An abacus with copper, silver and gold markers (70 gp). Old masterpiece painting (2400 gp). Large well-done wool tapestry (400 gp). Old masterpiece painting (2400 gp). Jeweled anklet (4000 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs


Quick Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries clubs. His red fur is still thick. His eyes are likewise amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.

History: Quick was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting, Passionate. Flaws: Hedonist. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Quick Mirror, Male Tabaxi Barbarian 1
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Golm Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He keeps his chestnut hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich western family. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: To prove his worth to the world; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Golm Atterton, Male Half-Orc Adept 7
Medium (6'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 11 (+0)7 (-2)
Skills Arcana +4, Deception +1
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 60000 cp.


Social Check DCs


Varis Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of greataxes on his belt, each one with a sapphire on the hilt. His tied-back hair is brown. He has several tiny sapphire earrings on each ear.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast plains. After coming to the age of reason, Varis took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Varis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Bonds: Attractive, Rich, Slave, Nature. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Varis Tiltathana, Male Elf Expert 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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