Simon Denholm, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized blue coat and is in decent physical shape. He wears a deerstalker hat to cover his moderate length silver hair. His face is scarred and worn.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Servant for the past few years.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Servant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 54 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Infernal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 1900 gp.
Pallabar Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his axe. His red hair is styled in orderly dreadlocks. He has several tiny jet earrings on each ear.
Personality: Pallabar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Bonds: Rich, Job, Military. Occupation: Ruler
Voice: Hollow voice
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Giant, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Obsidian (13 gp). Coral (110 gp). Amethyst (110 gp). Jasper (70 gp). 1 Minor magic item.
Stannor Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin violet vertical stripes and black pants. He has a small bristly mustache and wavy chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments
History: He was born several months after his mother was called into army service. Stannor was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Stannor decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Terse. Bonds: Military, Criminal record, Adventurer. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 800 sp. Large well-done wool tapestry (100 gp).
Pallabar Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man is typically in his Sailor uniform and is in decent physical shape. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His gray unseeing eyes seem to look past you.
Personality: He speaks before he thinks and is too direct. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.
Motivation: Retire the richest man in the north; and his religion dominates his actions
Ideals: Entrepeneur. Flaws: Disease, Impulsive. Bonds: Job, Religious. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp.
Fallond Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is chestnut and curly. His eyes are likewise violet.
Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic, Artistic, Persistence. Flaws: Insane. Bonds: Poor. Occupation: Bookbinder
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 8000 sp. Red spinel (110 gp). Rhodochrosite (11 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
