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Advanced [show]


Oloric Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. He has no hair. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Oloric grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered poetry. He struck the Engraver job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Oloric Burrowfound, Male Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)10 (+0) 15 (+2)8 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dean Addington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. His golden hair is cut short. He has amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 3 years old his parents immigrated from the east. He worked as a nervous Fortune-teller and found it very stressful. He now owns his own business.

Motivation: Expand his business.

Ideals: Disciplined, Logical. Bonds: Attractive, Immigrant, Job. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Dean Addington, Male Human Adept 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a robe, a symbol of luck around his neck, and a warhammer on his belt. He has wavy gray fur. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kite fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Religious. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kite In the Wind, Male Tabaxi Expert 2
Medium (5'7") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)8 (-1) 14 (+2)18 (+4)
Skills Investigation +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp. Rhodochrosite (13 gp).


Social Check DCs


Burto Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His red hair is still thick. His eyes are gray and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: To be a Glassblower again; and further expansion of business

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military, Job. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Burto Thorngage, Male Halfling Warlock 12
Small (3'2") Halfling, Chaotic Evil (CR 12)
Armor Class 15
Hit Points 81 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +8, Sleight of Hand +8
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 4000 gp. Silver comb with moonstones (200 gp).


Social Check DCs


Merihim Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His wide-brimmed hat is riddled with cuts and holes. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Justice. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Merihim Clandestine, Male Tiefling Paladin 1
Medium (5'9") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Ignan, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 30 pp.


Social Check DCs

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