Mantus Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a black broad hat and black clothes. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He keeps his silver hair in a flapper bob. His eyes are black and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: Golden yellow topaz (1500 gp). Lapis lazuli (6 gp). Citrine (30 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
Qualen Welber, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has a golden handlebar mustache and slicked back golden hair. His amber unseeing eyes seem to look past you.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His family was turned out during the war. He and his family wandered north to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist. Flaws: Disease, Greedy, Insomniac, PTSD. Occupation: Jeweler
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 59 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 300 pp. Jade (100 gp). Banded agate (11 gp). Fire opal (700 gp). Blue quartz (11 gp). Black pearl (1300 gp). Moss agate (11 gp). Malachite (11 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aldous Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His silver hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Doesn't want to be a Interpreter and was forced into it by his family.
Ideals: Fighting. Flaws: Ugly, Terse, Mundane. Bonds: Family, Slave. Occupation: Interpreter
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp.
Diggory Mitchell, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is thinning but still full. His skin is flawless and his violet eyes scan people very quickly.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Diggory was born the youngest of three triplets. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Criminal record, Family. Occupation: Banker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 800 sp. Jet (90 gp). 1 Darkwood Shield.
Trey Hale, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, green, dusty cloak. His hair is greying and his face has many wrinkles. His violet eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Jeweler profession.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and doesn't want to be a navigator and was forced into it by his family
Flaws: Shy, Antagonistic. Bonds: Job, Debt, Family. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Elven, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
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