Oriax Faith, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His wide-brimmed hat is riddled with cuts and holes. His white eyes are slightly larger than normal.
Personality: Oriax hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: To be a Butcher again; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Job. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (60 gp). Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).
Serpent Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears a violet tunic with brown highlights, and long red pants that bunch up around his shoes. His fur is cut close to his head. He has a tattooed face.
Personality: Always inclined to offer people food he seems plenty friendly. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. Serpent liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Bonds: Attractive, Rich, Nature, Criminal record. Occupation: Barber
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 90 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 4000 sp. Old masterpiece painting (1300 gp). Sapphire pendant on gold chain (1100 gp). Brass mug with jade inlays (200 gp).
Solomon Moreno, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Solomon was born on a far southern island where he grew up under the tutelage of his mother, an expert Locksmith. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Bonds: Military, Immigrant, Adventurer. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 11)
Armor Class 14
Hit Points 96 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 16 (+3) | 10 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +8 / 3d8+4, Grapple +4
Possessions: 1700 gp. 1 Minor magic item.
Cairn Panic, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is purple and curly. His face is scarred and worn.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a criminal king-pin and mafia family His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and marry his brother to traveling adventurers
Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Criminal record, Family. Occupation: Engraver
Voice: American accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 19 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Terran, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 800 gp.
Thomas Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is still thick. His half smiles and brown eyes are beguiling and draw you in.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Thomas and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Sailor
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 6000 cp.
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