Adran Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft black waves gently in the breeze, and a wedding ring on his left hand. His white hair is knotted and matted. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Adran lived on a farm with his father, near the main road leading to a nearby town. Through the years after Adran was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Adran's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Adran and his spouse have recently divorced.
Motivation: Regain custody of his daughter.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, In love, Family. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 sp. 1 Climber’s kit.
Edge In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. He keeps his orange fur in a flapper bob. He has a tattooed face.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has money and likes to spend it.
Ideals: Justice. Bonds: Attractive, Immigrant, Enemies, Criminal record, Rich. Occupation: Bellfounder
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 39 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 9000 sp. Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (500 gp).
Nirgel Deft, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is singed and shortened. His silver eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.
History: He got into the Cartwright business at a young age. A gifted student he started as a Body Guard, but he got bored and became a Cartwright. He struck the Cartwright job and began his own company from there.
Motivation: To be a Body Guard again; and expand his business
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 120 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp).
Bertram Mitchell, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is also unnaturally pale. His blonde hair, when down, is lengthy. His amber eyes dart from person to person to random spaces in the air.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Seamstress
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 40 pp.
Norkruuth Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His copper crest is lengthy. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Navigator. He is lazy, self-centered, vain, and jealous.
History: Norkruuth lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and wants to raise his children well
Flaws: Selfish, Antagonistic. Bonds: Slave, Attractive, Job, Family. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 10 pp. Azurite (5 gp). Alexandrite (500 gp). 1 Minor magic item.
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