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Advanced [show]


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He keeps his orange fur in a flapper bob. His copper eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gifted student he started as a Mercenary, but he got bored and became a Architect. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Artistic. Bonds: Attractive, Job, Family. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Emerald Grass, Male Tabaxi Rogue 17
Medium (5'8") Tabaxi, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 98 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)19 (+4) 12 (+1)13 (+1)
Skills Animal Handling +7, Religion +10
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Orc, Auran
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2

Possessions: 1800 pp. Solid gold idol (1200 gp). Jeweled gold crown (5000 gp). Silver comb with moonstones (100 gp). Cloth of gold vestments (140 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). A necklace of small pink pearls (6000 gp). A necklace of small pink pearls (6000 gp). Silver comb with moonstones (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Large well-done wool tapestry (200 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Jeweled gold crown (5000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). Brass mug with jade inlays (200 gp). Jeweled electrum ring (5000 gp). Jeweled anklet (1000 gp).


Social Check DCs


Elaim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He has amber eyes.

Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful wizard made him what he is. He was taken from his home at a very young age. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Optimist. Flaws: Shy. Bonds: Slave, Mentor, Family. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Elaim Aranore, Male Dwarf Druid 4
Medium (3'11") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 11 (+0)15 (+2)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 43000 sp. Violet garnet (500 gp). Star rose quartz (70 gp).


Social Check DCs


Raam Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. He wears his purple hair up. His silver eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his 16th year, his parents were killed by a illithids raid, leaving Raam alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Fearful, Addict. Bonds: Attractive, Enemies. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Raam Mystery, Male Tiefling Ranger 3
Medium (5'7") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Beloril Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His white hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are brown.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a criminal king-pin and mafia family Beloril liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is greedy.

Bonds: Rich, Enemies, Family, Criminal record, Nature. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Beloril Torevir, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 110 gp. Golden yellow topaz (200 gp). Peridot (80 gp).


Social Check DCs


Nicholas Dumph, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. His skin is fair and his fingers are delicate and long. He has a very tight haircut. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Nicholas was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.

Motivation: He feels kind of lost in life; and to be a doctor again

Ideals: Joker, Philantrophist. Flaws: Depressed. Bonds: Job. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Nicholas Dumph, Male Human Ranger 2
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)12 (+1) 12 (+1)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3000 cp.


Social Check DCs

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