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Advanced [show]


Mehen Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black shirt with thin white vertical stripes and yellow pants. He carries with him a set of sickles, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He sports a flattop crest cut. His skin is flawless and his gold eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: To get a good night's sleep; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Mehen Argenthrixus, Male Dragonborn Ranger 8
Medium (6'1") Dragonborn, Lawful Good (CR 8)
Armor Class 10
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 9 (-1)15 (+2)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halander Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'4", this man likes to wear ponchos typically of a light black in addition to tight pants. His long black hair reaches down to his waist. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Selfish, Disease. Bonds: Criminal record. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Halander Quickstep, Male Halfling Rogue 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)8 (-1) 18 (+4)17 (+3)
Skills History +2, Performance +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp. Citrine (40 gp). Lapis lazuli (4 gp). Zircon (40 gp). 4 Smokesticks. 2 Tanglefoot bags.


Social Check DCs


River Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. His beige fur is thinning but still full. His copper eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Further he is a bit of a stoner and is frequently out of it.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He's since become an addict/alcoholic.

Motivation: Marry his sister to traveling adventurers; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Depressed, Addict. Bonds: Attractive, Job, Family. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

River Buttons, Male Tabaxi Barbarian 1
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 70 gp. 1 Chain shirt.


Social Check DCs


Pirithin Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars. He has a penchant for wearing a ring with an oversized jet on his right hand. His blonde hair is cut jaggedly and amateurishly. His green eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. As long as the job gets done he does not care how it got done.

History: He was born in the north, but his parents moved at a very young age to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pirithin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Professionalism, Fighting. Bonds: Rich, Job, Immigrant. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Pirithin Fatrabbit, Male Halfling Expert 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Everard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He carries with him a set of maces, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair and beard is wavy and long. His amber eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To pay off his debts; and he has passion for adventuring and risk

Ideals: Fighting, Philantrophist. Flaws: Addict, Disease. Bonds: Adventurer, Debt. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Everard Staurheim, Male Human Ranger 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 12 (+1)8 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 50 gp.


Social Check DCs

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