Nazdûg Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many brown ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. His black hair, when down, is lengthy. He has green eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered poetry. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 300 gp. Alexandrite (800 gp). Sard (80 gp). Rose (80 gp). Smoky quartz (80 gp). Obsidian (6 gp).
Thamior Horineth, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey top hat and grey clothes. His silver hair is unkempt and raggedy. He has a dull look in his blue eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.
History: Thamior was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is wracked by social anxiety.
Ideals: Persistence. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Actor
Voice: Jamaican accent
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 60 gp.
Mormo Charm, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. He wears a deerstalker hat to hide his balding. He has white eyes and a blue hat with a brown feather.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Further he is a bit of a stoner and is frequently out of it.
History: Mormo was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He got away from his former life and has fallen to alcoholism.
Motivation: He wants to get laid; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Family, Has a crush. Occupation: Server
Voice: Raspy
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 13)
Armor Class 11
Hit Points 60 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 3000 gp. Obsidian (15 gp). Jasper (40 gp). Black pearl (200 gp). Star rose quartz (40 gp). Azurite (15 gp). Malachite (15 gp). Blue star sapphire (1200 gp). Lapis lazuli (15 gp). Fiery yellow corundum (1200 gp). Azurite (15 gp). Chrysoprase (40 gp). Freshwater pearl (15 gp).
Anselm Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His brown hair is cut jaggedly and amateurishly. His gray eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with his god.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: He is greedy; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Attractive, Religious, Adventurer, Rich. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
Possessions: Just what you see.
Aramil Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his black hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments
History: Aramil was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He was granted martial powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Religious, Job. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2300 sp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
