Aura Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears light armors faded through time and improper care. His fur is greying and his face has many wrinkles. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to loving parents in a slum to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Sensitive. Bonds: Attractive, Poor. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 15
Hit Points 109 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +10 / 4d6+5, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 4000 gp. 1 Medium magic item.
Erky Beren, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. He has no hair. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Dilettante in town.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Assassin father left him crippled. He became a Dilettante soon after.
Motivation: To be a Assassin again; and balancing his hectic life and new dilettante responsibilities is difficult
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Military. Occupation: Dilettante
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 28 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 800 gp. Obsidian (14 gp). Jade (50 gp).
Dean Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man dresses like a well dressed Mortician does and is in decent physical shape. His long white hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are green.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Bather, but he got bored and became a Mortician. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and obtaining odd cultural half-elven artifacts is his passion
Flaws: Shy. Bonds: Job, Has a crush, Adventurer, Immigrant. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 20000 cp. Hematite (5 gp). Obsidian (5 gp). Aquamarine (500 gp).
Kaladan Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in an above average manner. He wears a colorful flower in his rusty crest. His eyes, though not visible through his cowl, are gold.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Detective and found it very stressful. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Athletic, Joker. Bonds: Attractive, Rich, Job. Occupation: Detective
Voice: Can't modulate volume
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 10)
Armor Class 12
Hit Points 60 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 2100 gp.
Kildrak Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'0". He is dressed in earthy colors with a white and black handkerchief worn on his left side. His long auburn hair reaches down to his waist. His eyes are violet and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to fit into much smaller and tighter spaces than normal.
History: He was born at the edge of vast island. He moved out east to avoid the crime he committed. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many dire rats want him driven away; and seeks redemption
Ideals: Gifted. Bonds: Nature, Criminal record, Enemies. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 71 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 600 gp. Aquamarine (1600 gp). 1 Minor magic item.
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