Mord Soames, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he usually wears his green robe and has his hammer always slung over his shoulder. He wears a colorful flower in his brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a slaver, Mord was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker, Professionalism. Bonds: Attractive, Mentor, Adventurer. Occupation: Spice Merchant
Voice: Slurs words
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 400 gp. Chalcedony (50 gp). Amber (60 gp).
Wrenn Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He is renowned for his bright yellow suits and hats. He has styled his auburn hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in a small village he learned the ways of the warrior from his mother. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.
Motivation: Seeks redemption; and to reunite with his old friends
Ideals: Fighting. Flaws: Forgetful. Bonds: Nature, Adventurer, Criminal record. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +6
Possessions: 200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Silent Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'6" western man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His orange fur is slicked back into a classic pompadour. His ears are large.
Personality: Calm and collected, he is a well trained Performer. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Silent grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He became a Performer soon after.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Job, Religious. Occupation: Performer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 9)
Armor Class 10
Hit Points 83 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.
Roger Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of luck around his neck, and a longbow on his belt. He is bald on top and has large golden tufts of hair around his ears. His violet eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Half-Elves. He has a small toy that he constantly fidgets with.
History: The child of a Dyer, who enjoyed hunting, Roger was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic, Addict. Bonds: Nature. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 22 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Infernal
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: Golden circlet with four aquamarines (5000 gp). Golden circlet with four aquamarines (5000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.
Aramil Hanali, Male Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this eastern man wears just a brown suit. His brown hair, when down, is lengthy. His eyes are a pleasant blue.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the east. Aramil was born on a far eastern plains where he grew up under the tutelage of his father, an expert Dilettante. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Religious, Immigrant. Occupation: Dilettante
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 56 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 3000 gp. Blue quartz (15 gp). Onyx (70 gp). Obsidian (15 gp). Golden yellow topaz (600 gp). Amber (150 gp). Smoky quartz (70 gp). Azurite (15 gp). Moss agate (15 gp). Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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