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Advanced [show]


Dynamic Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Herbalist does. His orange fur, when down, is lengthy. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Flaws: Shy. Bonds: Job, Attractive, Military, Rich. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Dynamic Buttons, Male Tabaxi Aristocrat 11
Medium (6'5") Tabaxi, Neutral Evil (CR 11)
Armor Class 10
Hit Points 69 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 11 (+0)19 (+4)
Skills Medicine +4, Stealth +4
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 2700 gp. White opal (1400 gp). Deep blue spinel (1200 gp). Sardonyx (70 gp). Aquamarine (1200 gp). Sardonyx (70 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Hallewell, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others.

Ideals: Entrepeneur, Disciplined. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Mortician

Voice: Hollow voice

Attributes [hide]

Arnold Hallewell, Male Human Barbarian 6
Medium (5'10") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)15 (+2) 9 (-1)12 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 60 pp. White pearl (110 gp). 1 Minor magic item.


Social Check DCs


Dazzazn Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. He wears his scarlet crest up. His gold eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Flaws: Fearful, Ugly. Bonds: Nature, Enemies, Family. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Dazzazn Umbyrphrael, Male Dragonborn Sorcerer 6
Medium (6'1") Dragonborn, Neutral Evil (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +8 / 2d6+5, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozikth Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a violet shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His green crest is still thick. His gold unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. Like his mother and his sister before him, after school he went straight into learning to become a Roofer. He struck the Roofer job and began his own company from there.

Motivation: Further expansion of business; and to be a doctor again

Ideals: Justice, Professionalism. Flaws: Ugly, Disease. Bonds: Job. Occupation: Roofer

Voice: Old Prospector

Attributes [hide]

Mozikth Jerynomonis, Male Dragonborn Rogue 2
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Roger Vance, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a black and violet robe with the hood down. His silver hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a small toy that he constantly fidgets with.

History: Roger was born in the west. At a young age he loved to build and create. In his 17th year, his parents were killed by a dire rats raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Athletic, Persistence. Flaws: Insomniac, Addict. Bonds: Enemies. Occupation: Herbalist

Voice: Dutch accent

Attributes [hide]

Roger Vance, Male Human Warlock 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: Just what you see.


Social Check DCs

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