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NPC Generator

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Advanced [show]


Raam Passion, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears bulky black painted plate armor. His chestnut hair has been sun bleached extensively. His gold eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is a Doppelganger in disguise. Raam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and regain custody of his daughter

Ideals: Fighting, Philantrophist. Bonds: Adventurer, Criminal record, Family. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Raam Passion, Male Tiefling Rogue 7
Medium (6'2") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)17 (+3) 9 (-1)13 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 9
Languages Common, Ignan, Sylvan, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 9000 sp. Emerald (1300 gp). Aquamarine (1600 gp).


Social Check DCs


Gilbert Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright black hair and a scraggly beard. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gilbert was born in the north. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cook. He hasn't told them the truth, but wants to settle down with them.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss

Ideals: Justice, Persistence, Fighting. Bonds: Rich, Attractive, Has a crush. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Gilbert Firahel, Male Half-Elf Paladin 4
Medium (5'8") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Nature +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Merihim Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear ponchos typically of a light white in addition to tight pants. His purple hair has been sun bleached extensively. He has several tiny sapphire earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a pair of adventurers, Merihim grew up listening to his father's many stories. Merihim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Merihim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly. Bonds: Rich, Job, Criminal record, Adventurer. Occupation: Jeweler

Voice: Stutters

Attributes [hide]

Merihim Turmoil, Male Tiefling Sorcerer 8
Medium (5'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran, Druidic, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 5000 sp.


Social Check DCs


Gunter Barlow, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is long and unkept. His thin eyebrows rest above his beady gray eyes.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of western immigrants he idolized his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son.

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Gunter Barlow, Male Human Aristocrat 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Giant, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Left-Handed Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He keeps his brown fur in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Antagonistic, Lazy, Shy. Bonds: Attractive, Rich. Occupation: Bookbinder

Voice: Soft and melodious

Attributes [hide]

Left-Handed Candle, Male Tabaxi Barbarian 2
Medium (6'4") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 190 gp. Rhodochrosite (15 gp). Chrysoberyl (120 gp).


Social Check DCs

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