Heskan Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. He keeps his blue crest in a flapper bob. He has a dull look in his red eyes.
Personality: A skeptical and narcissistic man, Heskan's first love is himself. His second love is also himself. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Heskan grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to trick people and travel the world for free.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Professionalism. Bonds: Adventurer, Criminal record. Occupation: Beggar
Voice: Raspy
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 10)
Armor Class 11
Hit Points 66 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: 240 pp. Gold music box (1000 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Gargax Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man is generally shirtless and showing off his tattooed chest. He keeps his long rusty crest kept up in a rat tail. His gold eyes peer out from beneath his top tan hat.
Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A freak accident while working with his Courier father left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Many goblins want him driven away; and doesn't want to be a fletcher and was forced into it by his family
Ideals: Impeccable. Flaws: Disease. Bonds: Religious, Family, Enemies. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Nicor Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He keeps his brown hair in a pixie cut. His thin eyebrows rest above his beady gold eyes.
Personality: He dislikes all the random violence that takes place in the south. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of southern immigrants he idolized his father. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent father; and he feels threatened by others
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 17)
Armor Class 11
Hit Points 157 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +4
Possessions: 7000 gp. Star ruby (700 gp). Jet (80 gp). Obsidian (12 gp). Alexandrite (1500 gp). Freshwater pearl (12 gp). Rock crystal (40 gp). Banded agate (12 gp). Hematite (12 gp). Star rose quartz (40 gp). Moss agate (12 gp). Golden yellow topaz (1500 gp). Rhodochrosite (12 gp). Violet garnet (1500 gp). Star ruby (700 gp). Red spinel (80 gp). Red-brown spinel (80 gp). Aquamarine (1500 gp). Chalcedony (40 gp). Rose (40 gp). Tiger eye turquoise (12 gp). Hematite (12 gp). Freshwater pearl (12 gp). Deep blue spinel (1500 gp). Black star sapphire (700 gp). Blue star sapphire (700 gp). Malachite (12 gp). Moonstone (40 gp). Moss agate (12 gp). Black pearl (1500 gp). 1 Medium magic item.
Ralf Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear tan pants and tee shirts. His head has been shaved. He has brown eyes and a tan hat with a violet feather.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Mason
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 4000 cp.
Ur-Lisak Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Ur-Lisak was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His religion dominates his actions.
Ideals: Fighting, Athletic. Flaws: Sensitive. Bonds: Attractive, Religious. Occupation: Performer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
