Zepar Peace, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'9" southern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long white hair kept up in a rat tail. His eyes are likewise gold. His teeth are white and perfect.
Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical, Fighting. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Weaver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
Melech Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His Stetson hat is riddled with cuts and holes. He has several tiny sapphire earrings on each ear.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.
Motivation: Wants to raise his children well.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Family, In love. Occupation: Fortune-teller
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 80 pp. 1 Half-Plate.
Spring Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown vest and prefers pastel and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His lavender fur is still thick. His fierce blue eyes like to dwell on things.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of a Seamstress, who enjoyed hunting, Spring was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Slave, Nature. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jak Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses like a well dressed Blacksmith does. His hair is short and white. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Weaver, who enjoyed hunting, Jak was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: To be a Weaver again; and sabotage a competitor
Ideals: Optimist, Fighting. Bonds: Job, Attractive, Nature. Occupation: Blacksmith
Voice: Spits and sputters
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 6000 sp. Freshwater pearl (14 gp). Black pearl (1000 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dean Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tan armored body suit, with a simple green line shooting up and back down. His hair is black and curly. He wears a mask on his face.
Personality: Dean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Dean was born in the south. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him
Ideals: Impeccable, Extrovert, Persistence. Bonds: Military. Occupation: Layabout
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Onyx (20 gp). Golden yellow topaz (1200 gp). Moss agate (16 gp). Alexandrite (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!